Quantcast
Channel: How does QDebug()
Viewing all articles
Browse latest Browse all 5

How does QDebug()

$
0
0

I'm trying to implement my own qDebug() style debug-output stream, this is basically what I have so far:

struct debug
{
#if defined(DEBUG)
    template<typename T>
    std::ostream& operator<<(T const& a) const
    {
        std::cout << a;
        return std::cout;
    }
#else
    template<typename T>
    debug const& operator<<(T const&) const
    {
        return *this;
    }

    /* must handle manipulators (endl) separately:
     * manipulators are functions that take a stream& as argument and return a
     * stream&
     */
    debug const& operator<<(std::ostream& (*manip)(std::ostream&)) const
    {
        // do nothing with the manipulator
        return *this;
    }
#endif
};

Typical usage:

debug() << "stuff" << "more stuff" << std::endl;

But I'd like not to have to add std::endl;

My question is basically, how can I tell when the return type of operator<< isn't going to be used by another operator<< (and so append endl)?

The only way I can think of to achieve anything like this would be to create a list of things to print with associated with each temporary object created by qDebug(), then to print everything, along with trailing newline (and I could do clever things like inserting spaces) in ~debug(), but obviously this is not ideal since I don't have a guarantee that the temporary object is going to be destroyed until the end of the scope (or do I?).


Viewing all articles
Browse latest Browse all 5

Latest Images

Trending Articles





Latest Images